* All new Monkey Tower Boost - supercharge your monkey towers to fast attack for a limited time * Battle Arena Mode - Put your medallions on the line in a high stakes Assault game. * Defensive Mode - build up your income and outlast your challenger with your superior defenses * Assault Mode - manage strong defenses and send bloons directly against your opponent * 20 awesome monkey towers, each with 8 powerful upgrades From the creators of best-selling Bloons TD 5, this all new Battles game is specially designed for multiplayer combat, featuring 18 custom head-to-head tracks, incredible towers and upgrades, all-new attack and defense boosts, and the ability to control bloons directly and send them charging past your opponent's defenses. It's monkey vs monkey for the first time ever - go head to head with other players in a bloon-popping battle for victory. If you have any suggestions please join our Discord Server.Play the top-rated tower defense franchise in this all new head-to-head strategy game - FREE!
Mods folder for bloons td battles pc mod#
Also, the Mod Helper was recently redone to allow support for BTD Battles 2 when it's released. My goal is to make this a universal mod helper for all of Ninja Kiwi's Unity games, so there's still a ton of work ahead. The API already has a lot of features added, however it's nowhere near done.
Thanks to ASM for creating and testing those original methods Future plans Since this api was built off of the successes/ failures of Gurren Core and the old NKHook6, it does reuse some of the extensions from them. Mr.Nuke, James, and Timotheeee we're really helpful when it came to testing/suggesting new features. DoomBubbles and Bowdown097 added a lot of nice features to the api and provided a lot of valuable suggestions. This mod wouldn't be possible without all of the contributions from the community. Mod makers that have used this API say it's at least 3 times easier to use and more powerful than the next leading API. Fully custom bloon sets (not possible in vanila BTD6), BloonBuilder (easier time creating custom bloon types), Json Serializer, and other useful features.
This means you can make your mod for one game and it will work for another with little to no extra work Many extensions to allow for "Cross-Game compatibility".Support for custom textures/sprites/3d models.Custom linq extensions for easier manipluation.New support for getting items, adding items, and removing items.Can convert between all of them, duplicate/clone, and change the "Type" that the collection is.Added extension methods for Arrays, System.List, Il2CppSystem.List, LockList, SizedList, IEnumerable, and Il2CppReferenceArray.Can easily look for, add, and remove behaviors from nearly everything that has "behaviors" Massive amounts of support added for Behaviors.Ex: Can get every Tower/ TowerToSimulation from a specific TowerModel.
Can get every created instance from a model.Bloons, BloonModels, and BloonToSimulation are all inter-linked.Towers, TowerModels, TowerToSimulation, and TowerPurchaseButton are all inter-linked.API connects them in as many ways as possible A lot of code for towers/bloons is unconnected, meaning you have to go all over to find something.Many extension methods added to make modifying towers, upgrades, weapons, projectiles, and bloons easier.The API moves them to Game.instance and InGame.instance whenever it makes sense to make them significantly easier to access and bring awareness to their existance. Much of the useful game code is hidden, deeply nested, and located in obscure places.Automatic registering of textures that you include in your project.